Rune Demo Version 1.02 May 31, 2001 TABLE OF CONTENTS 1 System Requirements 2 Installation 3 Playing The Game 4 Known Issues 5 Troubleshooting 6 Contacting Loki Software, Inc. ----------------------- (1) SYSTEM REQUIREMENTS ----------------------- Linux kernel version 2.2.X Pentium II with 3D accelerator card (see below) 64 MB RAM required (128 MB recommended) Video card capable of 640x480 resolution XFree86 3.3.5 or newer at at least 16bpp OSS compatible sound card Hard disk with at least 700 MB of space This product is not intended for use with any version of the Windows operating system. This product supports 3D accelerators through OpenGL. Consult http://www.lokigames.com/support/gldrivers/ for the latest news on drivers and installation. ---------------- (2) INSTALLATION ---------------- Run the self-extracting archive to unpack the demo : sh rune-demo.run -------------------- (3) PLAYING THE GAME -------------------- Run 'rune_demo' to start the game. The first time you run Rune it will create a ~/.loki/rune_demo directory. Saved games, temporary files, and preferences will be stored here. The following arguments may be given to Rune: [-h | --help] Display this help message [-v | --version] Display the game version [-f | --fullscreen] Run the game fullscreen [-w | --windowed] Run the game in a window [-s | --nosound] Do not access the soundcard [-u | --update] Run the Loki auto-update tool ---------------- (4) KNOWN ISSUES ---------------- OpenGL Renderer - Z Buffer artifacts with 16 bit rendering - Brightness slider doesn't work with XFree86 3.3.x - Some levels require high quantities of memory, and on low-memory systems may require the occasional save, quit, restart game cycle ------------------- (5) TROUBLESHOOTING ------------------- Q: The game runs very slowly. A: You will need to make certain that your 3D drivers are configured correctly. For more assistance with this, please consult: http://www.lokigames.com/support/gldrivers/ You do have the option of using the Sofware Renderer instead of the hardware-accelerated renderers. Q: I am rendering in windowed mode and the mouse is grabbed in the window. A: You can press CTRL-G to change between grabbing or not. Alternatively you can change the Rune.ini file Q: Can I use the Glide renderer with XFree86 4.x? A: The Glide renderer is intended for use with Glide 2, which only works with XFree86 3.3.x. For cards which are supported by DRI, use DRI and the OpenGL renderer instead. Q: The game segfaults when trying to use windowed mode with the Glide renderer. A: Glide doesn't support rendering in a window. This also affects Voodoo and Voodoo 2 cards using the Mesa libraries with glide support for OpenGL rendering. Q: The game installed with the OpenGL renderer, but now I want to use the [Glide,Software] renderer. A: Edit the following lines in $HOME/.loki/rune/System/Rune.ini To use the OpenGL renderer: [Engine.Engine] GameRenderDevice=OpenGLDrv.OpenGLRenderDevice WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice RenderDevice=OpenGLDrv.OpenGLRenderDevice To use the Glide renderer: [Engine.Engine] GameRenderDevice=GlideDrv.GlideRenderDevice WindowedRenderDevice=GlideDrv.GlideRenderDevice RenderDevice=GlideDrv.GlideRenderDevice To use the Software renderer: [Engine.Engine] GameRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice WindowedRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice RenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice Global settings are made in (INSTALL_PATH)/... and local ones in your home directory. When you first run Rune it will copy the version of Default.ini (and DefUser.ini) from (INSTALL_PATH)/... to your home directory and from there on only use the one in your home directory. Q: How can I specify my OpenGL library? A: You can choose the OpenGL library Rune tries to use by specifying the path to it in your Rune.ini [OpenGLDrv.OpenGLRenderDevice] OpenGLLibName=libGL.so.1 or OpenGLLibName=/opengl/library/path/libMYGL.so.N By default, the DRI and nVidia drivers both place this library at /usr/lib/libGL.so.1 ---------------------------------- (6) CONTACTING LOKI SOFTWARE, INC. ---------------------------------- To order the full version of the game, contact your local software reseller or buy online directly from Loki Software, Inc. at: http://www.lokigames.com/ Technical support for the demo is available from Loki Software, Inc. at: FAQ: http://faqs.lokigames.com/ Website: http://fenris.lokigames.com/ The full product has e-mail and phone technical support available.