MYTH II: CHIMERA (c) 1999 Bungie Software Products Corporation CONTENTS _____________________________________________________ I. Introduction II. Playing Chimera III. Troubleshooting IV. A Note from the Badlands Team V. Credits I. INTRODUCTION _____________________________________________________ "...When I first began to have visions I shared them with you, for the evil in them was familiar to me. But you dismissed them because peace has lain easily on our land. At first I also sought to dismiss them. Now, however, I see too clearly the gardens hung with bones, the silent march of skeletal armies and behind them all, a woman wielding a token of great power. You may believe that I have been scarred by too many battles and that I hear their echoes even in my dreams, but I know these visions are real and not the shadows of memory. I must act..." Thus begins Chimera--an eight level single-player quest set in the Myth world. Ten years after Soulblighter's defeat, three veteran heroes of the battles against the Fallen band together to confront a vengeful sorceress and the evil she has awakened. Developed by the Badlands map making group with the support of Bungie Software and members of the Myth II development team, Chimera pushes Myth II's technological boundaries with stunning new characters, maps and cinematics. Featuring the voice talents of your favorite Bungie employees, an original musical score by "Glue the Moose," and the sound-mixing magic of Marty O'Donnell (one half of the O'Donnell-Salvatori team that created the sounds and soundtracks for Myth and Myth II), Chimera is a welcome addition to the Myth franchise. II. PLAYING CHIMERA _____________________________________________________ Installing Chimera is easy. First copy the "Chimera Single-player" and "Chimera Multiplayer" files from the archive you just downloaded into the "plugins" folder in your Myth II directory. Then move the "cutscenes" folder into your Myth II directory. To begin playing the single-player Chimera campaign, launch Myth II, and select "New Game" from the main menu. You will see the first level of Chimera, "The Healer," in blue text at the bottom of the list. Select this level and press the "Start" button. To play Chimera's multiplayer map, "Fosgarach Ruillick," begin a multiplayer game over bungie.net or LAN (please refer to your Myth II manual for additional information on starting multiplayer games). Open the game's "Options" menu, and you will see Fosgarach Ruillick listed in blue text. Select it, and press OK to return to the main multiplayer game setup screen. ONE WARNING: Chimera's single-player levels are not for the faint-of-heart. Indeed, they were designed to test the skills of experienced Myth players. If you have trouble completing any of Chimera's levels, remember that you can always adjust Myth II's difficulty level via the Preferences menu. There's no shame in playing "Timid," especially when the other option is getting pasted by an overwhelming pack of "Normal" blood-thirsty undead. III. TROUBLESHOOTING _____________________________________________________ If you have problems getting Chimera to work properly, you may want to try reinstalling your copy of the Chimera plugin and/or Myth II, since most problems are generally a matter of file corruption. You should also refer to the Troubleshooting section of your Myth II manual as there are many suggestions there which may help. If you continue to experience problems, feel free to contact us: Email: support@bungie.com Phone: (312) 255-9600 Fax : (312) 397-0502 And don't forget to check the bungie.net website (http://www.bungie.net) for all sorts of Myth news and technical support information. IV. A NOTE FROM THE BADLANDS TEAM _____________________________________________________ First of all, we would like to thank Bungie Software for allowing us to work with them on this exciting project. It is virtually unheard of for a game developer to work closely with members of the community to produce a collaborative effort like Chimera. Bungie is truly a unique game developer and we feel that this synthesis of professionals and motivated fans has resulted in a great product. We would also like to acknowledge the efforts of all the beta-testers and collaborators that contributed their time, their ideas and their comments. We could not have done it without you. Finally we would like to thank the Myth Community. You have supported us from our first tentative maps done with hex-editors through more ambitious designs, assisting in the development of Myth II and finally in our work on Chimera, our greatest achievement. If you hadn't been out there appreciating our efforts, we would never have aimed so high, so we thank you and present the fruits of our efforts for your enjoyment. V. CREDITS _____________________________________________________ PROJECT LEADERS Christopher Barrett James Trevett PRODUCERS Joseph Staten Jaime Griesemer ARTWORK Christopher Barrett James Trevett Charles Hanlon ADDITIONAL ARTWORK Jody Joldersma LEVEL DESIGN Christopher Barrett James Trevett Paul Bertone Tyson Green Charles Hanlon LEVEL SCRIPTING Tyson Green James Trevett Chris Dreessen SOUND DESIGN Marty O'Donnell MUSIC DESIGN Glue the Moose Nate Tschetter Russel Nieman Marty O'Donnell STORY Jamie Griesemer Ursula Vernon Alan H. Davidson INTERFACE DESIGN Christopher Barrett WEBSITE Christopher Barrett Chris Morrissey QUALITY ASSURANCE Ryan Hylland "Chimera" and "Myth II: Soulblighter" Copyright (c) 1999 Bungie Software Products Corporation. Chimera was created with Bungie's "Fear" and "Loathing" by Badlands.